d3d10core/tests: Remove needless assignment.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -8879,7 +8879,6 @@ static void test_draw_depth_only(void)
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check_texture_float(texture, 0.5f, 1);
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check_texture_float(texture, 0.5f, 1);
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ID3D10Device_ClearDepthStencilView(device, dsv, D3D10_CLEAR_DEPTH, 1.0f, 0);
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ID3D10Device_ClearDepthStencilView(device, dsv, D3D10_CLEAR_DEPTH, 1.0f, 0);
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depth.x = 0.1f;
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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{
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{
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for (j = 0; j < 4; ++j)
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for (j = 0; j < 4; ++j)
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