wined3d: Do not call wined3d_buffer_get_memory() in wined3d_buffer_init_data().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-06-18 11:13:24 -05:00 committed by Alexandre Julliard
parent afa49b18ca
commit a48513f114
1 changed files with 1 additions and 3 deletions

View File

@ -1041,7 +1041,6 @@ static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
struct wined3d_device *device, const struct wined3d_sub_resource_data *data)
{
struct wined3d_resource *resource = &buffer->resource;
struct wined3d_bo_address bo;
struct wined3d_box box;
if (buffer->flags & WINED3D_BUFFER_USE_BO)
@ -1052,8 +1051,7 @@ static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
}
else
{
wined3d_buffer_get_memory(buffer, &bo, WINED3D_LOCATION_SYSMEM);
memcpy(bo.addr, data->data, resource->size);
memcpy(buffer->resource.heap_memory, data->data, resource->size);
wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_SYSMEM);
wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_SYSMEM);
}