wined3d: Move "texture_size" from struct wined3d_gl_limits to struct wined3d_d3d_limits.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2853,7 +2853,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
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}
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
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gl_info->limits.texture_size = gl_max;
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d3d_info->limits.texture_size = gl_max;
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TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
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gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
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@ -3143,8 +3143,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
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}
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else
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{
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gl_info->limits.framebuffer_width = gl_info->limits.texture_size;
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gl_info->limits.framebuffer_height = gl_info->limits.texture_size;
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gl_info->limits.framebuffer_width = d3d_info->limits.texture_size;
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gl_info->limits.framebuffer_height = d3d_info->limits.texture_size;
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}
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gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] =
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@ -2136,8 +2136,8 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
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* idea how generating the smoothing alpha values works; the result is different
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*/
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caps->MaxTextureWidth = gl_info->limits.texture_size;
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caps->MaxTextureHeight = gl_info->limits.texture_size;
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caps->MaxTextureWidth = d3d_info->limits.texture_size;
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caps->MaxTextureHeight = d3d_info->limits.texture_size;
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if (gl_info->supported[EXT_TEXTURE3D])
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caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
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@ -2145,7 +2145,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
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caps->MaxVolumeExtent = 0;
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caps->MaxTextureRepeat = 32768;
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caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
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caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
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caps->MaxVertexW = 1.0f;
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caps->GuardBandLeft = 0.0f;
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@ -2687,7 +2687,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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texture->pow2_width = pow2_width;
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texture->pow2_height = pow2_height;
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if ((pow2_width > gl_info->limits.texture_size || pow2_height > gl_info->limits.texture_size)
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if ((pow2_width > d3d_info->limits.texture_size || pow2_height > d3d_info->limits.texture_size)
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&& (desc->usage & WINED3DUSAGE_TEXTURE))
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{
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/* One of four options:
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@ -166,6 +166,7 @@ struct wined3d_d3d_limits
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unsigned int max_rt_count;
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unsigned int max_clip_distances;
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unsigned int texture_size;
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float pointsize_max;
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};
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@ -2540,7 +2541,6 @@ struct wined3d_gl_limits
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unsigned int combined_samplers;
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UINT general_combiners;
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UINT user_clip_distances;
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UINT texture_size;
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UINT texture3d_size;
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UINT anisotropy;
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float shininess;
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