dwrite: Simplify requested texture type validation in IDWriteGlyphRunAnalysis.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2017-03-30 15:06:59 +03:00 committed by Alexandre Julliard
parent ac793e5503
commit a46b81a478
1 changed files with 11 additions and 20 deletions

View File

@ -167,6 +167,7 @@ struct dwrite_glyphrunanalysis {
LONG ref;
DWRITE_RENDERING_MODE1 rendering_mode;
DWRITE_TEXTURE_TYPE texture_type; /* derived from rendering mode specified on creation */
DWRITE_GLYPH_RUN run; /* glyphAdvances and glyphOffsets are not used */
DWRITE_MATRIX m;
FLOAT ppdip;
@ -4874,8 +4875,7 @@ static HRESULT WINAPI glyphrunanalysis_GetAlphaTextureBounds(IDWriteGlyphRunAnal
return E_INVALIDARG;
}
if ((type == DWRITE_TEXTURE_ALIASED_1x1 && This->rendering_mode != DWRITE_RENDERING_MODE1_ALIASED) ||
(type == DWRITE_TEXTURE_CLEARTYPE_3x1 && This->rendering_mode == DWRITE_RENDERING_MODE1_ALIASED)) {
if (type != This->texture_type) {
memset(bounds, 0, sizeof(*bounds));
return S_OK;
}
@ -5059,24 +5059,9 @@ static HRESULT WINAPI glyphrunanalysis_CreateAlphaTexture(IDWriteGlyphRunAnalysi
if (size < required)
return E_NOT_SUFFICIENT_BUFFER;
/* validate requested texture type with rendering mode */
switch (This->rendering_mode)
{
case DWRITE_RENDERING_MODE1_ALIASED:
if (type != DWRITE_TEXTURE_ALIASED_1x1)
return DWRITE_E_UNSUPPORTEDOPERATION;
break;
case DWRITE_RENDERING_MODE1_GDI_CLASSIC:
case DWRITE_RENDERING_MODE1_GDI_NATURAL:
case DWRITE_RENDERING_MODE1_NATURAL:
case DWRITE_RENDERING_MODE1_NATURAL_SYMMETRIC:
case DWRITE_RENDERING_MODE1_NATURAL_SYMMETRIC_DOWNSAMPLED:
if (type != DWRITE_TEXTURE_CLEARTYPE_3x1)
return DWRITE_E_UNSUPPORTEDOPERATION;
break;
default:
;
}
/* validate requested texture type */
if (This->texture_type != type)
return DWRITE_E_UNSUPPORTEDOPERATION;
memset(bitmap, 0, size);
glyphrunanalysis_get_texturebounds(This, &runbounds);
@ -5197,6 +5182,12 @@ HRESULT create_glyphrunanalysis(const struct glyphrunanalysis_desc *desc, IDWrit
analysis->IDWriteGlyphRunAnalysis_iface.lpVtbl = &glyphrunanalysisvtbl;
analysis->ref = 1;
analysis->rendering_mode = desc->rendering_mode;
if (desc->rendering_mode == DWRITE_RENDERING_MODE1_ALIASED)
analysis->texture_type = DWRITE_TEXTURE_ALIASED_1x1;
else
analysis->texture_type = DWRITE_TEXTURE_CLEARTYPE_3x1;
analysis->flags = 0;
analysis->bitmap = NULL;
analysis->ppdip = desc->ppdip;