wined3d: Avoid accessing the device after deactivation some more.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5315,9 +5315,13 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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}
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}
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else if (message == WM_ACTIVATEAPP)
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else if (message == WM_ACTIVATEAPP)
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{
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{
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UINT i;
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unsigned int i = device->swapchain_count;
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for (i = 0; i < device->swapchain_count; i++)
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/* Deactivating the implicit swapchain may cause the application
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* (e.g. Deus Ex: GOTY) to destroy the device, so take care to
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* deactivate the implicit swapchain last, and to avoid accessing the
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* "device" pointer afterwards. */
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while (i--)
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wined3d_swapchain_activate(device->swapchains[i], wparam);
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wined3d_swapchain_activate(device->swapchains[i], wparam);
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}
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}
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else if (message == WM_SYSCOMMAND)
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else if (message == WM_SYSCOMMAND)
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