From a408fdf5f52a4de94ab06318bfa86a205bd9a2c2 Mon Sep 17 00:00:00 2001 From: Nikolay Sivov Date: Thu, 9 Sep 2021 18:58:03 +0300 Subject: [PATCH] wined3d: Handle null semantics in stream output description cache. Signed-off-by: Nikolay Sivov Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d2147447ee0..07bd7c65ad7 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5620,7 +5620,9 @@ static int wined3d_so_desc_compare(const void *key, const struct wine_rb_entry * if ((ret = (a->stream_idx - b->stream_idx))) return ret; - if ((ret = strcmp(a->semantic_name, b->semantic_name))) + if ((ret = (!a->semantic_name - !b->semantic_name))) + return ret; + if (a->semantic_name && (ret = strcmp(a->semantic_name, b->semantic_name))) return ret; if ((ret = (a->semantic_idx - b->semantic_idx))) return ret;