d2d1/tests: Some languages need a longer buffer for property display names.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9690,7 +9690,7 @@ static void test_effect(BOOL d3d11)
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ID2D1Bitmap *bitmap;
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ID2D1Effect *effect;
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D2D1_SIZE_U size;
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BYTE buffer[64];
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BYTE buffer[256];
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BOOL cached;
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CLSID clsid;
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HRESULT hr;
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