From a3b6f8ceb9a225966ae1b7685fc6beab4da22c46 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 29 Jan 2018 21:10:24 +0330 Subject: [PATCH] wined3d: Use the resource access flags in arbfp_blit_supported(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/arb_program_shader.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 11141b6f640..a8c4abbd62d 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -7695,15 +7695,16 @@ static void arbfp_blit_unset(const struct wined3d_gl_info *gl_info) checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)"); } -static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, - const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op, - enum wined3d_pool src_pool, const struct wined3d_format *src_format, DWORD src_location, - enum wined3d_pool dst_pool, const struct wined3d_format *dst_format, DWORD dst_location) +static BOOL arbfp_blit_supported(enum wined3d_blit_op blit_op, const struct wined3d_context *context, + const struct wined3d_resource *src_resource, DWORD src_location, + const struct wined3d_resource *dst_resource, DWORD dst_location) { + const struct wined3d_format *src_format = src_resource->format; + const struct wined3d_format *dst_format = dst_resource->format; enum complex_fixup src_fixup; BOOL decompress; - if (!gl_info->supported[ARB_FRAGMENT_PROGRAM]) + if (!context->gl_info->supported[ARB_FRAGMENT_PROGRAM]) return FALSE; if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id) @@ -7717,7 +7718,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, switch (blit_op) { case WINED3D_BLIT_OP_COLOR_BLIT_CKEY: - if (!d3d_info->shader_color_key) + if (!context->d3d_info->shader_color_key) { /* The conversion modifies the alpha channel so the color key might no longer match. */ TRACE("Color keying not supported with converted textures.\n"); @@ -7734,7 +7735,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, decompress = src_format && (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED) && !(dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED); - if (!decompress && (dst_pool == WINED3D_POOL_SYSTEM_MEM || src_pool == WINED3D_POOL_SYSTEM_MEM)) + if (!decompress && !(src_resource->access & dst_resource->access & WINED3D_RESOURCE_ACCESS_GPU)) return FALSE; src_fixup = get_complex_fixup(src_format->color_fixup); @@ -7800,9 +7801,8 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl struct wined3d_blitter *next; RECT s, d; - if (!arbfp_blit_supported(&device->adapter->gl_info, &device->adapter->d3d_info, op, - src_texture->resource.pool, src_texture->resource.format, src_location, - dst_texture->resource.pool, dst_texture->resource.format, dst_location)) + if (!arbfp_blit_supported(op, context, &src_texture->resource, src_location, + &dst_texture->resource, dst_location)) { if ((next = blitter->next)) return next->ops->blitter_blit(next, op, context, src_surface, src_location,