wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
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4dd3066ea3
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@ -237,13 +237,14 @@ void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface)
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FIXME("iface %p stub!\n", iface);
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}
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BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty)
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BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty)
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{
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BOOL old;
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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old = This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty;
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This->baseTexture.texture_rgb.dirty = dirty;
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This->baseTexture.texture_srgb.dirty = dirty;
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old = texture->baseTexture.texture_rgb.dirty || texture->baseTexture.texture_srgb.dirty;
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texture->baseTexture.texture_rgb.dirty = dirty;
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texture->baseTexture.texture_srgb.dirty = dirty;
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return old;
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}
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@ -293,7 +294,7 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac
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gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] = 1;
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gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE] = 0;
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gl_tex->states[WINED3DTEXSTA_SHADOW] = FALSE;
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IWineD3DBaseTexture_SetDirty(iface, TRUE);
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basetexture_set_dirty(This, TRUE);
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isNewTexture = TRUE;
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if(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP) {
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@ -270,11 +270,6 @@ static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeText
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basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
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}
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/* Internal function, No d3d mapping */
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static BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL dirty) {
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return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
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}
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/* Context activation is done by the caller. */
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static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *iface, BOOL srgb) {
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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@ -434,7 +429,6 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
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IWineD3DCubeTextureImpl_SetAutoGenFilterType,
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IWineD3DCubeTextureImpl_GetAutoGenFilterType,
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IWineD3DCubeTextureImpl_GenerateMipSubLevels,
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IWineD3DCubeTextureImpl_SetDirty,
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IWineD3DCubeTextureImpl_BindTexture,
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IWineD3DCubeTextureImpl_IsCondNP2,
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/* IWineD3DCubeTexture */
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@ -980,7 +980,7 @@ void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect
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if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
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{
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TRACE("Passing to container.\n");
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IWineD3DBaseTexture_SetDirty((IWineD3DBaseTexture *)surface->container.u.texture, TRUE);
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basetexture_set_dirty(surface->container.u.texture, TRUE);
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}
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}
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@ -4299,7 +4299,7 @@ void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL pers
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if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
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{
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TRACE("Passing to container.\n");
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IWineD3DBaseTexture_SetDirty((IWineD3DBaseTexture *)surface->container.u.texture, TRUE);
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basetexture_set_dirty(surface->container.u.texture, TRUE);
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}
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}
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surface->flags &= ~SFLAG_LOCATIONS;
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@ -4321,7 +4321,7 @@ void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL pers
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if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
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{
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TRACE("Passing to container\n");
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IWineD3DBaseTexture_SetDirty((IWineD3DBaseTexture *)surface->container.u.texture, TRUE);
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basetexture_set_dirty(surface->container.u.texture, TRUE);
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}
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}
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surface->flags &= ~flag;
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@ -261,11 +261,6 @@ static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *ifa
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basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
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}
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/* Internal function, No d3d mapping */
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static BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) {
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return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
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}
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/* Context activation is done by the caller. */
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static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface, BOOL srgb) {
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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@ -449,7 +444,6 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
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IWineD3DTextureImpl_SetAutoGenFilterType,
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IWineD3DTextureImpl_GetAutoGenFilterType,
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IWineD3DTextureImpl_GenerateMipSubLevels,
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IWineD3DTextureImpl_SetDirty,
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IWineD3DTextureImpl_BindTexture,
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IWineD3DTextureImpl_IsCondNP2,
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/* IWineD3DTexture */
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@ -225,11 +225,6 @@ static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolume
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basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
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}
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/* Internal function, No d3d mapping */
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static BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
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return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
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}
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/* Context activation is done by the caller. */
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb)
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{
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@ -365,7 +360,6 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
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IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
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IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
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IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
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IWineD3DVolumeTextureImpl_SetDirty,
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/* not in d3d */
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IWineD3DVolumeTextureImpl_BindTexture,
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IWineD3DVolumeTextureImpl_IsCondNP2,
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@ -1925,7 +1925,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UIN
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const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
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WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
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BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
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BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
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DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
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void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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@ -2525,9 +2525,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
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);
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void GenerateMipSubLevels(
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);
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BOOL SetDirty(
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BOOL dirty
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);
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HRESULT BindTexture(
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[in] BOOL srgb
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);
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