wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.

This commit is contained in:
Henri Verbeet 2010-12-08 18:28:09 +01:00 committed by Alexandre Julliard
parent 4dd3066ea3
commit a3b2407824
7 changed files with 11 additions and 31 deletions

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@ -237,13 +237,14 @@ void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface)
FIXME("iface %p stub!\n", iface); FIXME("iface %p stub!\n", iface);
} }
BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty)
{ {
BOOL old; BOOL old;
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
old = This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty; old = texture->baseTexture.texture_rgb.dirty || texture->baseTexture.texture_srgb.dirty;
This->baseTexture.texture_rgb.dirty = dirty; texture->baseTexture.texture_rgb.dirty = dirty;
This->baseTexture.texture_srgb.dirty = dirty; texture->baseTexture.texture_srgb.dirty = dirty;
return old; return old;
} }
@ -293,7 +294,7 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac
gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] = 1; gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] = 1;
gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE] = 0; gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE] = 0;
gl_tex->states[WINED3DTEXSTA_SHADOW] = FALSE; gl_tex->states[WINED3DTEXSTA_SHADOW] = FALSE;
IWineD3DBaseTexture_SetDirty(iface, TRUE); basetexture_set_dirty(This, TRUE);
isNewTexture = TRUE; isNewTexture = TRUE;
if(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP) { if(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP) {

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@ -270,11 +270,6 @@ static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeText
basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface); basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
} }
/* Internal function, No d3d mapping */
static BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL dirty) {
return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
}
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *iface, BOOL srgb) { static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *iface, BOOL srgb) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
@ -434,7 +429,6 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
IWineD3DCubeTextureImpl_SetAutoGenFilterType, IWineD3DCubeTextureImpl_SetAutoGenFilterType,
IWineD3DCubeTextureImpl_GetAutoGenFilterType, IWineD3DCubeTextureImpl_GetAutoGenFilterType,
IWineD3DCubeTextureImpl_GenerateMipSubLevels, IWineD3DCubeTextureImpl_GenerateMipSubLevels,
IWineD3DCubeTextureImpl_SetDirty,
IWineD3DCubeTextureImpl_BindTexture, IWineD3DCubeTextureImpl_BindTexture,
IWineD3DCubeTextureImpl_IsCondNP2, IWineD3DCubeTextureImpl_IsCondNP2,
/* IWineD3DCubeTexture */ /* IWineD3DCubeTexture */

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@ -980,7 +980,7 @@ void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect
if (surface->container.type == WINED3D_CONTAINER_TEXTURE) if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
{ {
TRACE("Passing to container.\n"); TRACE("Passing to container.\n");
IWineD3DBaseTexture_SetDirty((IWineD3DBaseTexture *)surface->container.u.texture, TRUE); basetexture_set_dirty(surface->container.u.texture, TRUE);
} }
} }
@ -4299,7 +4299,7 @@ void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL pers
if (surface->container.type == WINED3D_CONTAINER_TEXTURE) if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
{ {
TRACE("Passing to container.\n"); TRACE("Passing to container.\n");
IWineD3DBaseTexture_SetDirty((IWineD3DBaseTexture *)surface->container.u.texture, TRUE); basetexture_set_dirty(surface->container.u.texture, TRUE);
} }
} }
surface->flags &= ~SFLAG_LOCATIONS; surface->flags &= ~SFLAG_LOCATIONS;
@ -4321,7 +4321,7 @@ void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL pers
if (surface->container.type == WINED3D_CONTAINER_TEXTURE) if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
{ {
TRACE("Passing to container\n"); TRACE("Passing to container\n");
IWineD3DBaseTexture_SetDirty((IWineD3DBaseTexture *)surface->container.u.texture, TRUE); basetexture_set_dirty(surface->container.u.texture, TRUE);
} }
} }
surface->flags &= ~flag; surface->flags &= ~flag;

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@ -261,11 +261,6 @@ static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *ifa
basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface); basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
} }
/* Internal function, No d3d mapping */
static BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) {
return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
}
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface, BOOL srgb) { static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface, BOOL srgb) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
@ -449,7 +444,6 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
IWineD3DTextureImpl_SetAutoGenFilterType, IWineD3DTextureImpl_SetAutoGenFilterType,
IWineD3DTextureImpl_GetAutoGenFilterType, IWineD3DTextureImpl_GetAutoGenFilterType,
IWineD3DTextureImpl_GenerateMipSubLevels, IWineD3DTextureImpl_GenerateMipSubLevels,
IWineD3DTextureImpl_SetDirty,
IWineD3DTextureImpl_BindTexture, IWineD3DTextureImpl_BindTexture,
IWineD3DTextureImpl_IsCondNP2, IWineD3DTextureImpl_IsCondNP2,
/* IWineD3DTexture */ /* IWineD3DTexture */

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@ -225,11 +225,6 @@ static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolume
basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface); basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
} }
/* Internal function, No d3d mapping */
static BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
}
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb) static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb)
{ {
@ -365,7 +360,6 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
IWineD3DVolumeTextureImpl_SetAutoGenFilterType, IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
IWineD3DVolumeTextureImpl_GetAutoGenFilterType, IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
IWineD3DVolumeTextureImpl_GenerateMipSubLevels, IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
IWineD3DVolumeTextureImpl_SetDirty,
/* not in d3d */ /* not in d3d */
IWineD3DVolumeTextureImpl_BindTexture, IWineD3DVolumeTextureImpl_BindTexture,
IWineD3DVolumeTextureImpl_IsCondNP2, IWineD3DVolumeTextureImpl_IsCondNP2,

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@ -1925,7 +1925,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UIN
const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN; WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN; BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN; DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN; void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;

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@ -2525,9 +2525,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
); );
void GenerateMipSubLevels( void GenerateMipSubLevels(
); );
BOOL SetDirty(
BOOL dirty
);
HRESULT BindTexture( HRESULT BindTexture(
[in] BOOL srgb [in] BOOL srgb
); );