d3d10core: Remove unnecessary DllMain implementation.

This commit is contained in:
Alexandre Julliard 2014-05-16 11:33:45 +02:00
parent ddfaafc16d
commit a3ab118b1e
1 changed files with 0 additions and 12 deletions

View File

@ -25,18 +25,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(inst);
break;
}
return TRUE;
}
static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values) static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values)
{ {
TRACE("id %#x, count %p, values %p\n", id, count, values); TRACE("id %#x, count %p, values %p\n", id, count, values);