d3d10core: Remove unnecessary DllMain implementation.
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@ -25,18 +25,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
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{
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(inst);
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break;
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}
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return TRUE;
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}
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static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values)
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static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values)
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{
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{
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TRACE("id %#x, count %p, values %p\n", id, count, values);
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TRACE("id %#x, count %p, values %p\n", id, count, values);
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