d3d10/effect: Store stream output declaration for inline shaders too.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1629,7 +1629,7 @@ static HRESULT parse_fx10_object(const char *data, size_t data_size,
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{
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ID3D10EffectVariable *variable = &null_variable.ID3D10EffectVariable_iface;
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const char *data_ptr = NULL;
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DWORD offset;
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DWORD offset, sodecl_offset;
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enum d3d10_effect_object_operation operation;
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HRESULT hr;
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struct d3d10_effect *effect = o->pass->technique->effect;
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@ -1753,7 +1753,7 @@ static HRESULT parse_fx10_object(const char *data, size_t data_size,
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return E_FAIL;
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}
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if (offset >= data_size || !require_space(offset, 1, sizeof(DWORD), data_size))
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if (offset >= data_size || !require_space(offset, 2, sizeof(DWORD), data_size))
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{
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WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
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return E_FAIL;
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@ -1761,6 +1761,7 @@ static HRESULT parse_fx10_object(const char *data, size_t data_size,
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data_ptr = data + offset;
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read_dword(&data_ptr, &offset);
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TRACE("Effect object starts at offset %#x.\n", offset);
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read_dword(&data_ptr, &sodecl_offset);
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if (FAILED(hr = parse_fx10_anonymous_shader(effect,
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&effect->anonymous_shaders[effect->anonymous_shader_current], o->type)))
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@ -1770,6 +1771,19 @@ static HRESULT parse_fx10_object(const char *data, size_t data_size,
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variable = &v->ID3D10EffectVariable_iface;
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++effect->anonymous_shader_current;
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if (sodecl_offset)
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{
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TRACE("Anonymous shader stream output declaration at offset %#x.\n", sodecl_offset);
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if (!fx10_copy_string(data, data_size, sodecl_offset,
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&v->u.shader.stream_output_declaration))
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{
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ERR("Failed to copy stream output declaration.\n");
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return E_OUTOFMEMORY;
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}
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TRACE("Stream output declaration: %s.\n", debugstr_a(v->u.shader.stream_output_declaration));
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}
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switch (o->type)
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{
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case D3D10_EOT_VERTEXSHADER:
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@ -3672,10 +3672,8 @@ if (0)
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hr = pdesc.pShaderVariable->lpVtbl->GetShaderDesc(pdesc.pShaderVariable, 0, &shaderdesc);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(shaderdesc.IsInline, "Unexpected inline flag.\n");
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todo_wine {
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ok(shaderdesc.SODecl && !strcmp(shaderdesc.SODecl, "SV_POSITION.y"), "Unexpected stream output declaration %s.\n",
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ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.y"), "Unexpected stream output declaration %s.\n",
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shaderdesc.SODecl);
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}
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v = effect->lpVtbl->GetVariableByName(effect, "g_so");
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gs = v->lpVtbl->AsShader(v);
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