dxgi/tests: Add test for back buffer usage flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3039,18 +3039,24 @@ static void test_swapchain_resize(void)
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static void test_swapchain_parameters(void)
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{
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DXGI_USAGE usage, expected_usage, broken_usage;
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D3D10_TEXTURE2D_DESC d3d10_texture_desc;
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D3D11_TEXTURE2D_DESC d3d11_texture_desc;
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unsigned int expected_bind_flags;
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ID3D10Texture2D *d3d10_texture;
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ID3D11Texture2D *d3d11_texture;
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DXGI_SWAP_CHAIN_DESC desc;
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IDXGISwapChain *swapchain;
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IUnknown *obj;
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IDXGIResource *resource;
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IDXGIAdapter *adapter;
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IDXGIFactory *factory;
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IDXGIDevice *device;
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IDXGIResource *resource;
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DXGI_SWAP_CHAIN_DESC desc;
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HRESULT hr;
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unsigned int i, j;
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ULONG refcount;
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DXGI_USAGE usage, expected_usage, broken_usage;
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IUnknown *obj;
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HWND window;
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HRESULT hr;
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static const struct
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{
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BOOL windowed;
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@ -3122,6 +3128,19 @@ static void test_swapchain_parameters(void)
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{FALSE, 17, DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL, DXGI_ERROR_INVALID_CALL, DXGI_ERROR_INVALID_CALL, 0},
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{FALSE, 17, DXGI_SWAP_EFFECT_FLIP_DISCARD, DXGI_ERROR_INVALID_CALL, DXGI_ERROR_INVALID_CALL, 0},
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};
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static const DXGI_USAGE usage_tests[] =
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{
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0,
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DXGI_USAGE_BACK_BUFFER,
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DXGI_USAGE_SHADER_INPUT,
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DXGI_USAGE_RENDER_TARGET_OUTPUT,
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DXGI_USAGE_DISCARD_ON_PRESENT,
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DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER,
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DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_DISCARD_ON_PRESENT,
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DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_DISCARD_ON_PRESENT,
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DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT,
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DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_DISCARD_ON_PRESENT,
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};
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if (!(device = create_device(0)))
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{
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@ -3132,7 +3151,7 @@ static void test_swapchain_parameters(void)
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0, 0, 640, 480, 0, 0, 0, 0);
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hr = IDXGIDevice_QueryInterface(device, &IID_IUnknown, (void **)&obj);
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ok(SUCCEEDED(hr), "IDXGIDevice does not implement IUnknown\n");
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ok(SUCCEEDED(hr), "IDXGIDevice does not implement IUnknown.\n");
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hr = IDXGIDevice_GetAdapter(device, &adapter);
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ok(SUCCEEDED(hr), "GetAdapter failed, hr %#x.\n", hr);
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@ -3228,6 +3247,69 @@ static void test_swapchain_parameters(void)
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IDXGISwapChain_Release(swapchain);
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}
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for (i = 0; i < sizeof(usage_tests) / sizeof(*usage_tests); ++i)
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{
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usage = usage_tests[i];
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memset(&desc, 0, sizeof(desc));
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desc.BufferDesc.Width = registry_mode.dmPelsWidth;
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desc.BufferDesc.Height = registry_mode.dmPelsHeight;
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desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.BufferUsage = usage;
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desc.BufferCount = 1;
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desc.OutputWindow = window;
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desc.Windowed = TRUE;
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desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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hr = IDXGIFactory_CreateSwapChain(factory, obj, &desc, &swapchain);
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ok(hr == S_OK, "Got unexpected hr %#x, test %u.\n", hr, i);
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hr = IDXGISwapChain_GetDesc(swapchain, &desc);
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ok(hr == S_OK, "Failed to get swapchain desc, hr %#x, test %u.\n", hr, i);
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todo_wine_if(usage & ~(DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT))
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ok(desc.BufferUsage == usage, "Got usage %#x, expected %#x, test %u.\n", desc.BufferUsage, usage, i);
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expected_bind_flags = 0;
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if (usage & DXGI_USAGE_RENDER_TARGET_OUTPUT)
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expected_bind_flags |= D3D11_BIND_RENDER_TARGET;
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if (usage & DXGI_USAGE_SHADER_INPUT)
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expected_bind_flags |= D3D11_BIND_SHADER_RESOURCE;
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hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D10Texture2D, (void **)&d3d10_texture);
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ok(hr == S_OK, "Failed to get d3d10 texture, hr %#x, test %u.\n", hr, i);
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ID3D10Texture2D_GetDesc(d3d10_texture, &d3d10_texture_desc);
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ok(d3d10_texture_desc.BindFlags == expected_bind_flags,
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"Got d3d10 bind flags %#x, expected %#x, test %u.\n",
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d3d10_texture_desc.BindFlags, expected_bind_flags, i);
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ID3D10Texture2D_Release(d3d10_texture);
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hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
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ok(hr == S_OK || broken(hr == E_NOINTERFACE), "Failed to get d3d11 texture, hr %#x, test %u.\n", hr, i);
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if (SUCCEEDED(hr))
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{
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ID3D11Texture2D_GetDesc(d3d11_texture, &d3d11_texture_desc);
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ok(d3d11_texture_desc.BindFlags == expected_bind_flags,
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"Got d3d11 bind flags %#x, expected %#x, test %u.\n",
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d3d11_texture_desc.BindFlags, expected_bind_flags, i);
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ID3D11Texture2D_Release(d3d11_texture);
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}
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hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGIResource, (void **)&resource);
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todo_wine ok(hr == S_OK, "Failed to get buffer, hr %#x, test %u.\n", hr, i);
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if (FAILED(hr))
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{
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IDXGISwapChain_Release(swapchain);
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continue;
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}
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expected_usage = usage | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_DISCARD_ON_PRESENT;
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hr = IDXGIResource_GetUsage(resource, &usage);
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ok(hr == S_OK, "Failed to get resource usage, hr %#x, test %u.\n", hr, i);
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ok(usage == expected_usage, "Got usage %x, expected %x, test %u.\n", usage, expected_usage, i);
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IDXGIResource_Release(resource);
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IDXGISwapChain_Release(swapchain);
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}
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IDXGIFactory_Release(factory);
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IDXGIAdapter_Release(adapter);
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IUnknown_Release(obj);
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