wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc.
This commit is contained in:
parent
4c88bb84b9
commit
a39e2b51cb
|
@ -3560,7 +3560,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
|
||||||
|
|
||||||
case WINED3DRS_ZFUNC :
|
case WINED3DRS_ZFUNC :
|
||||||
{
|
{
|
||||||
int glParm = GL_LESS;
|
int glParm = 0;
|
||||||
|
|
||||||
switch ((D3DCMPFUNC) Value) {
|
switch ((D3DCMPFUNC) Value) {
|
||||||
case D3DCMP_NEVER: glParm=GL_NEVER; break;
|
case D3DCMP_NEVER: glParm=GL_NEVER; break;
|
||||||
|
@ -3574,8 +3574,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
|
||||||
default:
|
default:
|
||||||
FIXME("Unrecognized/Unhandled D3DCMPFUNC value %ld\n", Value);
|
FIXME("Unrecognized/Unhandled D3DCMPFUNC value %ld\n", Value);
|
||||||
}
|
}
|
||||||
glDepthFunc(glParm);
|
if(glParm) {
|
||||||
checkGLcall("glDepthFunc");
|
glDepthFunc(glParm);
|
||||||
|
checkGLcall("glDepthFunc");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -3644,8 +3646,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
|
||||||
case WINED3DRS_ALPHAREF :
|
case WINED3DRS_ALPHAREF :
|
||||||
case WINED3DRS_COLORKEYENABLE :
|
case WINED3DRS_COLORKEYENABLE :
|
||||||
{
|
{
|
||||||
int glParm = 0.0;
|
int glParm = 0;
|
||||||
float ref = GL_LESS;
|
float ref;
|
||||||
BOOL enable_ckey = FALSE;
|
BOOL enable_ckey = FALSE;
|
||||||
|
|
||||||
IWineD3DSurfaceImpl *surf;
|
IWineD3DSurfaceImpl *surf;
|
||||||
|
@ -3688,9 +3690,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
|
||||||
FIXME("Unrecognized/Unhandled D3DCMPFUNC value %ld\n", This->stateBlock->renderState[WINED3DRS_ALPHAFUNC]);
|
FIXME("Unrecognized/Unhandled D3DCMPFUNC value %ld\n", This->stateBlock->renderState[WINED3DRS_ALPHAFUNC]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
This->alphafunc = glParm;
|
if(glParm) {
|
||||||
glAlphaFunc(glParm, ref);
|
This->alphafunc = glParm;
|
||||||
checkGLcall("glAlphaFunc");
|
glAlphaFunc(glParm, ref);
|
||||||
|
checkGLcall("glAlphaFunc");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue