d3d8: Set depth test state while resetting device.
wined3d will not do this anymore. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -747,6 +747,8 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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{
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{
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present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
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present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
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!!swapchain_desc.enable_auto_depth_stencil);
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device->device_state = D3D8_DEVICE_STATE_OK;
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device->device_state = D3D8_DEVICE_STATE_OK;
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}
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}
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else
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else
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