wined3d: Free the backbuffer array.
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@ -103,6 +103,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB
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FIXME("(%p) Something's still holding the back buffer\n",This);
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}
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}
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HeapFree(GetProcessHeap(), 0, This->backBuffer);
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}
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/* Restore the screen resolution if we rendered in fullscreen
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