Added explanation of the current DLL support.

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Klaas van Gend 1999-07-28 16:37:19 +00:00 committed by Alexandre Julliard
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WINE/WINDOWS DLLS
This document mainly deals with the status of current DLL support by
Wine. The Wine ini file currently supports settings to change the
load order of DLLs. The load order depends on several issues, which
results in different settings for various DLLs.
Pros of Native DLLs
-------------------
Native DLLs of course guarantee 100% compatibility for routines they
implement. For example, using the native USER DLL would maintain a
virtually perfect and Windows 95-like look for window borders, dialog
controls, and so on. Using the built-in WINE version of this library,
on the other hand, would produce a display that does not precisely
mimic that of Windows 95. Such subtle differences can be engendered
in other important DLLs, such as the common controls library COMMCTRL
or the common dialogs library COMMDLG, when built-in WINE DLLs outrank
other types in load order.
More significant, less aesthetically-oriented problems can result if
the built-in WINE version of the SHELL DLL is loaded before the native
version of this library. SHELL contains routines such as those used by
installer utilities to create desktop shortcuts. Some installers might
fail when using WINE's built-in SHELL.
Cons of Native DLLs
-------------------
Not every application performs better under native DLLs. If a library
tries to access features of the rest of the system that are not fully
implemented in Wine, the native DLL might work much worse than the
corresponding built-in one, if at all. For example, the native Windows
GDI library must be paired with a Windows display driver, which of
course is not present under Intel Unix and WINE.
Finally, occassionally built-in WINE DLLs implement more features than
the corresponding native Windows DLLs. Probably the most important
example of such behavior is the integration of Wine with X provided by
WINE's built-in USER DLL. Should the native Windows USER library take
load-order precedence, such features as the ability to use the
clipboard or drag-and- drop between Wine windows and X windows will be
lost.
Deciding Between Native and Built-In DLLs
-----------------------------------------
Clearly, there is no one rule-of-thumb regarding which load-order to
use. So, you must become familiar with:
* what specific DLLs do
* which other DLLs or features a given library interacts with
and use this information to make a case-by-case decision.
Load Order for DLLs
-------------------
Using the DLL sections from the wine configuration file, the load
order can be tweaked to a high degree. In general it is advised not to
change the settings of the configuration file. The default
configuration specifies the right load order for the most important
DLLs.
The default load order follows this algorithm: for all DLLs which have
a fully-functional Wine implementation, or where the native DLL is
known not to work, the built-in library will be loaded first. In all
other cases, the native DLL takes load-order precedence.
The DefaultLoadOrder from the [DllDefaults] section specifies for all
DLLs which version to try first. See manpage for explanation of the
arguments.
The [DllOverrides] section deals with DLLs, which need a
different-from-default treatment.
The [DllPairs] section is for DLLs, which must be loaded in pairs. In
general, these are DLLs for either 16-bit or 32-bit applications. In
most cases in Windows, the 32-bit version cannot be used without its
16-bit counterpart. For WINE, it is customary that the 16-bit
implementations rely on the 32-bit implementations and cast the
results back to 16-bit arguments. Changing anything in this section is
bound to result in errors.
For the future, Wine implemetation of Windows DLL seems to head
towards unifying the 16 and 32 bit DLLs wherever possible, resulting
in larger DLLs. They are stored in the dlls/ subdirectory using the
16-bit name. For large DLLs, a split might be discussed.
Understanding What DLLs Do
--------------------------
The following list briefly describes each of the DLLs commonly found
in Windows whose load order may be modified during the configuration
and compilation of WINE.
(See also ./DEVELOPER-HINTS or the dlls/ subdirectory to see which
DLLs are currently being rewritten for wine)
ADVAPI32.DLL: 32-bit application advanced programming interfaces
like crypto, systeminfo, security and eventlogging
AVIFILE.DLL: 32-bit application programming interfaces for the
Audio Video Interleave (AVI) Windows-specific
Microsoft audio-video standard
COMMCTRL.DLL: 16-bit common controls
COMCTL32.DLL: 32-bit common controls
COMDLG32.DLL: 32-bit common dialogs
COMMDLG.DLL: 16-bit common dialogs
COMPOBJ.DLL: OLE 16- and 32-bit compatibility libraries
CRTDLL.DLL: Microsoft C runtime
DCIMAN.DLL: 16-bit
DCIMAN32.DLL: 32-bit display controls
DDEML.DLL: DDE messaging
D3D*.DLL DirectX/Direct3D drawing libraries
DDRAW.DLL: DirectX drawing libraries
DINPUT.DLL: DirectX input libraries
DISPLAY.DLL: Display libraries
DPLAY.DLL, DPLAYX.DLL: DirectX playback libraries
DSOUND.DLL: DirectX audio libraries
GDI.DLL: 16-bit graphics driver interface
GDI32.DLL: 32-bit graphics driver interface
IMAGEHLP.DLL: 32-bit IMM API helper libraries (for PE-executables)
IMM32.DLL: 32-bit IMM API
IMGUTIL.DLL:
KERNEL32.DLL 32-bit kernel DLL
KEYBOARD.DLL: Keyboard drivers
LZ32.DLL: 32-bit Lempel-Ziv or LZ file compression
used by the installshields (???).
LZEXPAND.DLL: LZ file expansion; needed for Windows Setup
MMSYSTEM.DLL: Core of the Windows multimedia system
MOUSE.DLL: Mouse drivers
MPR.DLL: 32-bit Windows network interface
MSACM.DLL: Core of the Addressed Call Mode or ACM system
MSACM32.DLL: Core of the 32-bit ACM system
Audio Compression Manager ???
MSNET32.DLL 32-bit network APIs
MSVFW32.DLL: 32-bit Windows video system
MSVIDEO.DLL: 16-bit Windows video system
OLE2.DLL: OLE 2.0 libraries
OLE32.DLL: 32-bit OLE 2.0 components
OLE2CONV.DLL: Import filter for graphics files
OLE2DISP.DLL, OLE2NLS.DLL: OLE 2.1 16- and 32-bit interoperability
OLE2PROX.DLL: Proxy server for OLE 2.0
OLE2THK.DLL: Thunking for OLE 2.0
OLEAUT32.DLL 32-bit OLE 2.0 automation
OLECLI.DLL: 16-bit OLE client
OLECLI32.DLL: 32-bit OLE client
OLEDLG.DLL: OLE 2.0 user interface support
OLESVR.DLL: 16-bit OLE server libraries
OLESVR32.DLL: 32-bit OLE server libraries
PSAPI.DLL: Proces Status API libraries
RASAPI16.DLL: 16-bit Remote Access Services libraries
RASAPI32.DLL: 32-bit Remote Access Services libraries
SHELL.DLL: 16-bit Windows shell used by Setup
SHELL32.DLL: 32-bit Windows shell (COM object?)
TAPI/TAPI32/TAPIADDR: Telephone API (for Modems)
W32SKRNL: Win32s Kernel ? (not in use for Win95 and up!)
WIN32S16.DLL: Application compatibility for Win32s
WIN87EM.DLL: 80387 math-emulation libraries
WINASPI.DLL: Advanced SCSI Peripheral Interface or ASPI libraries
WINDEBUG.DLL Windows debugger
WINMM.DLL: Libraries for multimedia thunking
WING.DLL: Libraries required to "draw" graphics
WINSOCK.DLL: Sockets APIs
WINSPOOL.DLL: Print spooler libraries
WNASPI32.DLL: 32-bit ASPI libraries
WSOCK32.DLL: 32-bit sockets APIs
Credits
-------
Based upon various messages on wine-devel especially by Ulrich Weigand.
Adapted by Michele Petrovski and Klaas van Gend.