dsound: Fixup DSOUND_WaveQueue checks.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -621,16 +621,18 @@ static void DSOUND_WaveQueue(DirectSoundDevice *device, LPBYTE pos, DWORD bytes)
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hr = IAudioRenderClient_GetBuffer(device->render, bytes / device->pwfx->nBlockAlign, &buffer);
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if(FAILED(hr)){
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WARN("GetBuffer failed: %08x\n", hr);
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goto done;
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return;
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}
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memcpy(buffer, pos, bytes);
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hr = IAudioRenderClient_ReleaseBuffer(device->render, bytes / device->pwfx->nBlockAlign, 0);
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if(FAILED(hr))
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WARN("ReleaseBuffer failed: %08x\n", hr);
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if(FAILED(hr)) {
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ERR("ReleaseBuffer failed: %08x\n", hr);
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IAudioRenderClient_ReleaseBuffer(device->render, 0, 0);
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return;
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}
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done:
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device->pad += bytes;
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}
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