d3d8: Forbid creating a stateblock while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2027,6 +2027,12 @@ static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
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}
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wined3d_mutex_lock();
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if (device->recording)
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{
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wined3d_mutex_unlock();
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WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
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return D3DERR_INVALIDCALL;
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}
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hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
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if (FAILED(hr))
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{
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@ -7283,7 +7283,7 @@ static void test_begin_end_state_block(void)
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &stateblock2);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetRenderState(device, D3DRS_LIGHTING, &value);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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