d3d8: Forbid creating a stateblock while recording.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-04-03 21:18:44 -05:00 committed by Alexandre Julliard
parent 2e01e46aeb
commit a2c29deb19
2 changed files with 7 additions and 1 deletions

View File

@ -2027,6 +2027,12 @@ static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
}
wined3d_mutex_lock();
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
if (FAILED(hr))
{

View File

@ -7283,7 +7283,7 @@ static void test_begin_end_state_block(void)
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &stateblock2);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_GetRenderState(device, D3DRS_LIGHTING, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);