wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
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eedfc95eef
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a286646f51
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@ -47,6 +47,14 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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if (ref == 1)
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{
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IDirect3DDevice8_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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@ -57,12 +65,10 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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wined3d_mutex_lock();
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IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture);
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wined3d_mutex_unlock();
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IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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wined3d_mutex_lock();
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IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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@ -312,6 +318,16 @@ static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
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IDirect3DVolumeTexture8Impl_AddDirtyBox
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};
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static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
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{
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volumetexture_wined3d_object_destroyed,
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};
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HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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@ -322,8 +338,8 @@ HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format),
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pool, &texture->wineD3DVolumeTexture, (IUnknown *)texture);
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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&texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d8_volumetexture_wined3d_parent_ops);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -48,6 +48,14 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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if (ref == 1)
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{
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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@ -58,12 +66,10 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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wined3d_mutex_lock();
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IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture);
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wined3d_mutex_unlock();
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IDirect3DDevice9Ex_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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wined3d_mutex_lock();
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IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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@ -403,6 +409,16 @@ static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
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IDirect3DVolumeTexture9Impl_AddDirtyBox
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};
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static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
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{
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volumetexture_wined3d_object_destroyed,
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};
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HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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@ -413,8 +429,8 @@ HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format),
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pool, &texture->wineD3DVolumeTexture, (IUnknown *)texture);
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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&texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d9_volumetexture_wined3d_parent_ops);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -1000,8 +1000,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *iface,
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UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format,
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WINED3DPOOL Pool, IWineD3DVolumeTexture **ppVolumeTexture, IUnknown *parent)
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UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool,
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IWineD3DVolumeTexture **ppVolumeTexture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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IWineD3DVolumeTextureImpl *object;
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@ -1018,7 +1018,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
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return WINED3DERR_OUTOFVIDEOMEMORY;
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}
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hr = volumetexture_init(object, Width, Height, Depth, Levels, This, Usage, Format, Pool, parent);
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hr = volumetexture_init(object, Width, Height, Depth, Levels, This, Usage, Format, Pool, parent, parent_ops);
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if (FAILED(hr))
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{
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WARN("Failed to initialize volumetexture, returning %#x\n", hr);
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@ -133,8 +133,11 @@ static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *ifa
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ULONG ref;
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TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
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ref = InterlockedDecrement(&This->resource.ref);
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if (ref == 0) {
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IWineD3DVolumeTexture_Destroy(iface);
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if (!ref)
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{
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volumetexture_cleanup(This);
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This->parent_ops->wined3d_object_destroyed(This->resource.parent);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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@ -254,15 +257,6 @@ static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *if
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/* *******************************************
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IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
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******************************************* */
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static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface)
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{
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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volumetexture_cleanup(This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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if (Level < This->baseTexture.levels) {
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@ -356,7 +350,6 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
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IWineD3DVolumeTextureImpl_GetTextureDimensions,
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IWineD3DVolumeTextureImpl_IsCondNP2,
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/* volume texture */
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IWineD3DVolumeTextureImpl_Destroy,
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IWineD3DVolumeTextureImpl_GetLevelDesc,
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IWineD3DVolumeTextureImpl_GetVolumeLevel,
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IWineD3DVolumeTextureImpl_LockBox,
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@ -364,8 +357,9 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
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IWineD3DVolumeTextureImpl_AddDirtyBox
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};
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HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels,
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IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
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HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
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UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
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WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
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@ -420,6 +414,8 @@ HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT
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return hr;
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}
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texture->parent_ops = parent_ops;
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/* Is NP2 support for volumes needed? */
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texture->baseTexture.pow2Matrix[0] = 1.0f;
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texture->baseTexture.pow2Matrix[5] = 1.0f;
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@ -1888,12 +1888,13 @@ typedef struct IWineD3DVolumeTextureImpl
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IWineD3DBaseTextureClass baseTexture;
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/* IWineD3DVolumeTexture */
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const struct wined3d_parent_ops *parent_ops;
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IWineD3DVolume *volumes[MAX_MIP_LEVELS];
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} IWineD3DVolumeTextureImpl;
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HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
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UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage,
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WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
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UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
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WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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typedef struct _WINED3DSURFACET_DESC
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{
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@ -2687,8 +2687,6 @@ interface IWineD3DCubeTexture : IWineD3DBaseTexture
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]
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interface IWineD3DVolumeTexture : IWineD3DBaseTexture
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{
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void Destroy(
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);
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HRESULT GetLevelDesc(
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[in] UINT level,
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[out] WINED3DVOLUME_DESC *desc
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@ -2956,7 +2954,8 @@ interface IWineD3DDevice : IWineD3DBase
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[in] WINED3DFORMAT format,
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[in] WINED3DPOOL pool,
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[out] IWineD3DVolumeTexture **texture,
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[in] IUnknown *parent
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[in] IUnknown *parent,
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[in] const struct wined3d_parent_ops *parent_ops
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);
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HRESULT CreateVolume(
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[in] UINT width,
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