wined3d: Height of rectangle is bottom - top, not vice versa.
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@ -4755,7 +4755,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
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/* this needs to be done in lines if the sourceRect != the sourceWidth */
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/* this needs to be done in lines if the sourceRect != the sourceWidth */
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srcWidth = pSourceRect ? pSourceRect->right - pSourceRect->left : srcSurfaceWidth;
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srcWidth = pSourceRect ? pSourceRect->right - pSourceRect->left : srcSurfaceWidth;
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srcHeight = pSourceRect ? pSourceRect->top - pSourceRect->bottom : srcSurfaceHeight;
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srcHeight = pSourceRect ? pSourceRect->bottom - pSourceRect->top : srcSurfaceHeight;
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srcLeft = pSourceRect ? pSourceRect->left : 0;
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srcLeft = pSourceRect ? pSourceRect->left : 0;
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destLeft = pDestPoint ? pDestPoint->x : 0;
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destLeft = pDestPoint ? pDestPoint->x : 0;
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destTop = pDestPoint ? pDestPoint->y : 0;
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destTop = pDestPoint ? pDestPoint->y : 0;
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