winebus.sys: Add haptics rumble support for UDEV lnxev devices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -126,6 +126,8 @@ struct lnxev_device
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BYTE rel_map[HID_REL_MAX];
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BYTE hat_map[8];
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BYTE button_map[KEY_MAX];
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int haptic_effect_id;
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};
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static inline struct base_device *impl_from_unix_device(struct unix_device *iface)
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@ -372,6 +374,8 @@ static NTSTATUS build_report_descriptor(struct unix_device *iface, struct udev_d
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struct input_absinfo abs_info[HID_ABS_MAX];
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BYTE absbits[(ABS_MAX+7)/8];
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BYTE relbits[(REL_MAX+7)/8];
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BYTE ffbits[(FF_MAX+7)/8];
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struct ff_effect effect;
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USAGE_AND_PAGE usage;
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INT i, button_count, abs_count, rel_count, hat_count;
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const BYTE *device_usage = what_am_I(dev);
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@ -387,6 +391,11 @@ static NTSTATUS build_report_descriptor(struct unix_device *iface, struct udev_d
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WARN("ioctl(EVIOCGBIT, EV_ABS) failed: %d %s\n", errno, strerror(errno));
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memset(absbits, 0, sizeof(absbits));
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}
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if (ioctl(impl->base.device_fd, EVIOCGBIT(EV_FF, sizeof(ffbits)), ffbits) == -1)
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{
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WARN("ioctl(EVIOCGBIT, EV_FF) failed: %d %s\n", errno, strerror(errno));
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memset(ffbits, 0, sizeof(ffbits));
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}
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if (!hid_device_begin_report_descriptor(iface, device_usage[0], device_usage[1]))
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return STATUS_NO_MEMORY;
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@ -443,6 +452,23 @@ static NTSTATUS build_report_descriptor(struct unix_device *iface, struct udev_d
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if (!hid_device_end_input_report(iface))
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return STATUS_NO_MEMORY;
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impl->haptic_effect_id = -1;
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if (test_bit(ffbits, FF_RUMBLE))
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{
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effect.id = -1;
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effect.type = FF_RUMBLE;
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effect.replay.length = 0;
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effect.u.rumble.strong_magnitude = 0;
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effect.u.rumble.weak_magnitude = 0;
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if (ioctl(impl->base.device_fd, EVIOCSFF, &effect) == -1)
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WARN("couldn't allocate rumble effect for haptics: %d %s\n", errno, strerror(errno));
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else if (!hid_device_add_haptics(iface))
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return FALSE;
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else
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impl->haptic_effect_id = effect.id;
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}
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if (!hid_device_end_report_descriptor(iface))
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return STATUS_NO_MEMORY;
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@ -737,10 +763,42 @@ static void lnxev_device_read_report(struct unix_device *iface)
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static NTSTATUS lnxev_device_haptics_start(struct unix_device *iface, DWORD duration_ms,
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USHORT rumble_intensity, USHORT buzz_intensity)
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{
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FIXME("iface %p, duration_ms %u, rumble_intensity %u, buzz_intensity %u stub!\n", iface,
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struct lnxev_device *impl = lnxev_impl_from_unix_device(iface);
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struct ff_effect effect =
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{
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.id = impl->haptic_effect_id,
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.type = FF_RUMBLE,
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};
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struct input_event event;
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TRACE("iface %p, duration_ms %u, rumble_intensity %u, buzz_intensity %u stub!\n", iface,
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duration_ms, rumble_intensity, buzz_intensity);
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return STATUS_NOT_IMPLEMENTED;
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effect.replay.length = duration_ms;
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effect.u.rumble.strong_magnitude = rumble_intensity;
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effect.u.rumble.weak_magnitude = buzz_intensity;
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if (ioctl(impl->base.device_fd, EVIOCSFF, &effect) == -1)
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{
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effect.id = -1;
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if (ioctl(impl->base.device_fd, EVIOCSFF, &effect) == 1)
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{
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WARN("couldn't re-allocate rumble effect for haptics: %d %s\n", errno, strerror(errno));
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return STATUS_UNSUCCESSFUL;
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}
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impl->haptic_effect_id = effect.id;
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}
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event.type = EV_FF;
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event.code = effect.id;
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event.value = 1;
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if (write(impl->base.device_fd, &event, sizeof(event)) == -1)
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{
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WARN("couldn't start haptics rumble effect: %d %s\n", errno, strerror(errno));
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return STATUS_UNSUCCESSFUL;
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}
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return STATUS_SUCCESS;
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}
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static const struct hid_device_vtbl lnxev_device_vtbl =
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