wined3d: Activate context for the right target in surface_blt_to_drawable.
This commit is contained in:
parent
e1c60caa42
commit
a25651138a
|
@ -3878,7 +3878,7 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
|
||||||
rect.bottom = This->currentDesc.Height;
|
rect.bottom = This->currentDesc.Height;
|
||||||
}
|
}
|
||||||
|
|
||||||
ActivateContext(device, device->render_targets[0], CTXUSAGE_BLIT);
|
ActivateContext(device, (IWineD3DSurface*)This, CTXUSAGE_BLIT);
|
||||||
ENTER_GL();
|
ENTER_GL();
|
||||||
|
|
||||||
if(This->glDescription.target == GL_TEXTURE_RECTANGLE_ARB) {
|
if(This->glDescription.target == GL_TEXTURE_RECTANGLE_ARB) {
|
||||||
|
|
Loading…
Reference in New Issue