jscript: Added Math.random implementation.
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@ -3,7 +3,7 @@ TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = jscript.dll
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IMPORTS = oleaut32 kernel32
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IMPORTS = oleaut32 advapi32 kernel32
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RC_SRCS = rsrc.rc
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@ -20,8 +20,10 @@
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#include "wine/port.h"
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#include <math.h>
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#include <limits.h>
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#include "jscript.h"
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#include "ntsecapi.h"
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#include "wine/debug.h"
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@ -352,11 +354,21 @@ static HRESULT Math_pow(DispatchEx *dispex, LCID lcid, WORD flags, DISPPARAMS *d
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return S_OK;
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}
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/* ECMA-262 3rd Edition 15.8.2.14 */
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static HRESULT Math_random(DispatchEx *dispex, LCID lcid, WORD flags, DISPPARAMS *dp,
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VARIANT *retv, jsexcept_t *ei, IServiceProvider *sp)
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{
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FIXME("\n");
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return E_NOTIMPL;
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UINT r;
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TRACE("\n");
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if(!RtlGenRandom(&r, sizeof(r)))
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return E_UNEXPECTED;
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if(retv)
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num_set_val(retv, (DOUBLE)r/(DOUBLE)UINT_MAX);
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return S_OK;
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}
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/* ECMA-262 3rd Edition 15.8.2.15 */
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@ -585,6 +585,14 @@ ok(tmp === 2, "Math.pow(2, 2) = " + tmp);
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tmp = Math.pow(2, 2, 3);
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ok(tmp === 4, "Math.pow(2, 2, 3) = " + tmp);
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tmp = Math.random();
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ok(typeof(tmp) == "number", "typeof(tmp) = " + typeof(tmp));
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ok(0 <= tmp && tmp <= 1, "Math.random() = " + tmp);
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tmp = Math.random(100);
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ok(typeof(tmp) == "number", "typeof(tmp) = " + typeof(tmp));
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ok(0 <= tmp && tmp <= 1, "Math.random(100) = " + tmp);
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var func = function (a) {
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var a = 1;
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if(a) return;
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