d3dx9: Add a trace to D3DXCreateBuffer.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -129,6 +129,8 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
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struct ID3DXBufferImpl *object;
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HRESULT hr;
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TRACE("size %u, buffer %p.\n", size, buffer);
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if (!buffer)
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{
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WARN("Invalid buffer specified.\n");
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