user.exe: Store the GDI instance when it's first loaded.
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598a25de82
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@ -60,6 +60,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(user);
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WORD USER_HeapSel = 0; /* USER heap selector */
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static HINSTANCE16 gdi_inst;
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struct gray_string_info
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{
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GRAYSTRINGPROC16 proc;
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@ -1760,11 +1762,8 @@ WORD WINAPI GetFreeSystemResources16( WORD resType )
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{
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STACK16FRAME* stack16 = MapSL((SEGPTR)NtCurrentTeb()->WOW32Reserved);
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HANDLE16 oldDS = stack16->ds;
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HINSTANCE16 gdi_inst;
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int userPercent, gdiPercent;
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if ((gdi_inst = GetModuleHandle16( "gdi" )) < 32) return 0;
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switch(resType)
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{
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case GFSR_USERRESOURCES:
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@ -2060,7 +2059,7 @@ BOOL WINAPI DllEntryPoint( DWORD reason, HINSTANCE16 inst, WORD ds,
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USER_HeapSel = ds;
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register_wow_handlers();
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LoadLibrary16( "gdi.exe" );
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gdi_inst = LoadLibrary16( "gdi.exe" );
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LoadLibrary16( "display.drv" );
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LoadLibrary16( "keyboard.drv" );
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LoadLibrary16( "mouse.drv" );
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