wined3d: Use the chunk allocator for GL vertex buffers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3139,6 +3139,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info
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{
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switch (binding)
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{
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case GL_ARRAY_BUFFER:
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case GL_ATOMIC_COUNTER_BUFFER:
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case GL_DRAW_INDIRECT_BUFFER:
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case GL_PIXEL_UNPACK_BUFFER:
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