wined3d: Use the chunk allocator for GL vertex buffers.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2022-02-11 19:42:02 -06:00 committed by Alexandre Julliard
parent eb90d5db4f
commit a13fc3bb7e
1 changed files with 1 additions and 0 deletions

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@ -3139,6 +3139,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info
{
switch (binding)
{
case GL_ARRAY_BUFFER:
case GL_ATOMIC_COUNTER_BUFFER:
case GL_DRAW_INDIRECT_BUFFER:
case GL_PIXEL_UNPACK_BUFFER: