wined3d: Eliminate the heightscale field from IWineD3DSurfaceImpl.
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e56a4cb799
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a139683a60
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@ -802,7 +802,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
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object->currentDesc.MultiSampleType = MultiSample;
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object->currentDesc.MultiSampleType = MultiSample;
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object->currentDesc.MultiSampleQuality = MultisampleQuality;
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object->currentDesc.MultiSampleQuality = MultisampleQuality;
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object->glDescription.level = Level;
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object->glDescription.level = Level;
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object->heightscale = glDesc->heightscale != 0.0 ? glDesc->heightscale : 1.0;
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list_init(&object->overlays);
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list_init(&object->overlays);
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/* Flags */
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/* Flags */
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@ -287,8 +287,9 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) {
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/* This call just uploads data, the caller is responsible for activating the
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/* This call just uploads data, the caller is responsible for activating the
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* right context and binding the correct texture. */
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* right context and binding the correct texture. */
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static void surface_upload_data(IWineD3DSurfaceImpl *This, GLenum internal, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data) {
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static void surface_upload_data(IWineD3DSurfaceImpl *This, GLenum internal, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data) {
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const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
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if(This->heightscale != 1.0 && This->heightscale != 0.0) height *= This->heightscale;
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if (format_desc->heightscale != 1.0 && format_desc->heightscale != 0.0) height *= format_desc->heightscale;
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if (This->resource.format == WINED3DFMT_DXT1 ||
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if (This->resource.format == WINED3DFMT_DXT1 ||
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This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
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This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
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@ -349,10 +350,11 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, GLenum internal, GLsi
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/* This call just allocates the texture, the caller is responsible for
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/* This call just allocates the texture, the caller is responsible for
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* activating the right context and binding the correct texture. */
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* activating the right context and binding the correct texture. */
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static void surface_allocate_surface(IWineD3DSurfaceImpl *This, GLenum internal, GLsizei width, GLsizei height, GLenum format, GLenum type) {
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static void surface_allocate_surface(IWineD3DSurfaceImpl *This, GLenum internal, GLsizei width, GLsizei height, GLenum format, GLenum type) {
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const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
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BOOL enable_client_storage = FALSE;
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BOOL enable_client_storage = FALSE;
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const BYTE *mem = NULL;
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const BYTE *mem = NULL;
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if(This->heightscale != 1.0 && This->heightscale != 0.0) height *= This->heightscale;
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if (format_desc->heightscale != 1.0 && format_desc->heightscale != 0.0) height *= format_desc->heightscale;
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TRACE("(%p) : Creating surface (target %#x) level %d, d3d format %s, internal format %#x, width %d, height %d, gl format %#x, gl type=%#x\n", This,
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TRACE("(%p) : Creating surface (target %#x) level %d, d3d format %s, internal format %#x, width %d, height %d, gl format %#x, gl type=%#x\n", This,
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This->glDescription.target, This->glDescription.level, debug_d3dformat(This->resource.format), internal, width, height, format, type);
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This->glDescription.target, This->glDescription.level, debug_d3dformat(This->resource.format), internal, width, height, format, type);
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@ -1531,7 +1531,6 @@ struct IWineD3DSurfaceImpl
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UINT pow2Width;
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UINT pow2Width;
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UINT pow2Height;
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UINT pow2Height;
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float heightscale;
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/* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
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/* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
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void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
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void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
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