wined3d: Introduce wined3d_buffer_upload_ranges().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -804,31 +804,27 @@ drop_query:
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This->flags &= ~WINED3D_BUFFER_APPLESYNC;
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}
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/* The caller provides a GL context */
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static void buffer_direct_upload(struct wined3d_buffer *This, struct wined3d_context *context)
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/* Context activation is done by the caller. */
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static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const void *data, unsigned int range_count, const struct wined3d_map_range *ranges)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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unsigned int start, len;
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const struct wined3d_map_range *range;
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buffer_bind(This, context);
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buffer_bind(buffer, context);
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while (This->modified_areas)
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while (range_count--)
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{
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This->modified_areas--;
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start = This->maps[This->modified_areas].offset;
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len = This->maps[This->modified_areas].size;
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GL_EXTCALL(glBufferSubData(This->buffer_type_hint, start, len, (BYTE *)This->resource.heap_memory + start));
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checkGLcall("glBufferSubData");
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range = &ranges[range_count];
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GL_EXTCALL(glBufferSubData(buffer->buffer_type_hint,
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range->offset, range->size, (BYTE *)data + range->offset));
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}
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wined3d_buffer_validate_location(This, WINED3D_LOCATION_BUFFER);
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checkGLcall("glBufferSubData");
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}
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static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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unsigned int i, j, start, end, len, vertex_count;
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unsigned int i, j, range_idx, start, end, vertex_count;
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BYTE *data;
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wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
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@ -842,13 +838,10 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
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return;
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}
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buffer_bind(buffer, context);
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while (buffer->modified_areas)
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for (range_idx = 0; range_idx < buffer->modified_areas; ++range_idx)
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{
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buffer->modified_areas--;
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start = buffer->maps[buffer->modified_areas].offset;
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len = buffer->maps[buffer->modified_areas].size;
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end = start + len;
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start = buffer->maps[range_idx].offset;
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end = start + buffer->maps[range_idx].size;
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memcpy(data + start, (BYTE *)buffer->resource.heap_memory + start, end - start);
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for (i = start / buffer->stride; i < min((end / buffer->stride) + 1, vertex_count); ++i)
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@ -873,14 +866,11 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
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}
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}
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}
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GL_EXTCALL(glBufferSubData(buffer->buffer_type_hint, start, len, data + start));
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checkGLcall("glBufferSubData");
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}
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HeapFree(GetProcessHeap(), 0, data);
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wined3d_buffer_upload_ranges(buffer, context, data, buffer->modified_areas, buffer->maps);
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wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
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HeapFree(GetProcessHeap(), 0, data);
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}
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void buffer_mark_used(struct wined3d_buffer *buffer)
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@ -1002,12 +992,14 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
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if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
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return;
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buffer_direct_upload(buffer, context);
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wined3d_buffer_upload_ranges(buffer, context, buffer->resource.heap_memory,
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buffer->modified_areas, buffer->maps);
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}
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else
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{
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buffer_conversion_upload(buffer, context);
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}
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wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
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}
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struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
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