d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader.
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@ -193,11 +193,16 @@ HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const
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HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
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HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
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ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
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ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
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{
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{
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HRESULT hr;
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TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n",
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data, data_len, defines, include, flags, shader, error_messages);
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/* Forward to d3dcompiler: the parameter types aren't really different,
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/* Forward to d3dcompiler: the parameter types aren't really different,
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the actual data types are equivalent */
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the actual data types are equivalent */
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HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
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hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
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(ID3DInclude *)include, flags, (ID3DBlob **)shader,
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(ID3DInclude *)include, flags, (ID3DBlob **)shader,
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(ID3DBlob **)error_messages);
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(ID3DBlob **)error_messages);
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if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
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if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
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return hr;
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return hr;
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@ -350,18 +355,21 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *reso
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shader, error_messages);
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shader, error_messages);
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}
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}
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HRESULT WINAPI D3DXCompileShader(const char *pSrcData, UINT srcDataLen, const D3DXMACRO *pDefines,
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HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO *defines,
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ID3DXInclude *pInclude, const char *pFunctionName, const char *pProfile, DWORD Flags,
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ID3DXInclude *include, const char *function, const char *profile, DWORD flags,
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ID3DXBuffer **ppShader, ID3DXBuffer **ppErrorMsgs, ID3DXConstantTable **ppConstantTable)
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ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table)
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{
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{
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HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
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HRESULT hr;
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(D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
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pFunctionName, pProfile, Flags, 0,
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TRACE("data %p, length %u, defines %p, include %p, function %s, profile %s, flags %#x, shader %p, error_msgs %p, constant_table %p\n",
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(ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs);
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data, length, defines, include, function, profile, flags, shader, error_msgs, constant_table);
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hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
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function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
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if (SUCCEEDED(hr) && constant_table)
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hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
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if(SUCCEEDED(hr) && ppConstantTable)
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return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader),
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ppConstantTable);
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return hr;
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return hr;
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}
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}
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