d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
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@ -21,6 +21,7 @@ C_SRCS = \
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swapchain.c \
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swapchain.c \
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texture.c \
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texture.c \
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vertexbuffer.c \
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vertexbuffer.c \
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vertexdeclaration.c \
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vertexshader.c \
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vertexshader.c \
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volume.c \
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volume.c \
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volumetexture.c
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volumetexture.c
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@ -437,6 +437,9 @@ struct IDirect3DVolumeTexture8Impl
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DEFINE_GUID(IID_IDirect3DStateBlock8,
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DEFINE_GUID(IID_IDirect3DStateBlock8,
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0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
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0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
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DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
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0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
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DEFINE_GUID(IID_IDirect3DVertexShader8,
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DEFINE_GUID(IID_IDirect3DVertexShader8,
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0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
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0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
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@ -487,6 +490,35 @@ typedef struct IDirect3DStateBlock8Impl {
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IWineD3DStateBlock *wineD3DStateBlock;
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IWineD3DStateBlock *wineD3DStateBlock;
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} IDirect3DStateBlock8Impl;
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} IDirect3DStateBlock8Impl;
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/*****************************************************************************
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* IDirect3DVertexDeclaration8 interface
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*/
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#define INTERFACE IDirect3DVertexDeclaration8
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DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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};
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#undef INTERFACE
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/*** IUnknown methods ***/
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#define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
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/*** Implementation ***/
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extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
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typedef struct {
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const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
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LONG ref_count;
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IWineD3DVertexDeclaration *wined3d_vertex_declaration;
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} IDirect3DVertexDeclaration8Impl;
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/*****************************************************************************
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/*****************************************************************************
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* IDirect3DVertexShader9 interface
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* IDirect3DVertexShader9 interface
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*/
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*/
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@ -0,0 +1,76 @@
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/*
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* IDirect3DVertexDeclaration8 implementation
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*
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* Copyright 2007 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* IDirect3DVertexDeclaration8 is internal to our implementation.
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* It's not visible in the API. */
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IUnknown */
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static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr)
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{
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TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8))
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{
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IUnknown_AddRef(iface);
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*obj_ptr = iface;
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return S_OK;
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}
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*obj_ptr = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface)
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{
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IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
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ULONG ref_count = InterlockedIncrement(&This->ref_count);
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TRACE("(%p) : AddRef increasing to %d\n", This, ref_count);
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return ref_count;
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}
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static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface)
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{
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IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
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ULONG ref_count = InterlockedDecrement(&This->ref_count);
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TRACE("(%p) : Releasing to %d\n", This, ref_count);
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if (!ref_count) {
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IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref_count;
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}
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const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
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{
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IDirect3DVertexDeclaration8Impl_QueryInterface,
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IDirect3DVertexDeclaration8Impl_AddRef,
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IDirect3DVertexDeclaration8Impl_Release
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};
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