d3dx9: Don't pass usage flags for staging texture in D3DXCreateCubeTextureFromFileInMemoryEx().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47974 Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2061,8 +2061,14 @@ static void test_D3DXCreateCubeTextureFromFileInMemory(IDirect3DDevice9 *device)
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static void test_D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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IDirect3DCubeTexture9 *cube_texture;
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HRESULT hr;
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hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, dds_cube_map, sizeof(dds_cube_map), D3DX_DEFAULT,
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D3DX_DEFAULT, D3DUSAGE_RENDERTARGET, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT,
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D3DX_DEFAULT, 0, NULL, NULL, &cube_texture);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DCubeTexture9_Release(cube_texture);
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if (!is_autogenmipmap_supported(device, D3DRTYPE_CUBETEXTURE))
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{
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@ -2070,10 +2076,11 @@ static void test_D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *devic
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return;
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}
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hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, dds_cube_map, sizeof(dds_cube_map), D3DX_DEFAULT, D3DX_DEFAULT,
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D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &cube_texture);
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ok(hr == D3D_OK, "D3DXCreateCubeTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK);
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if (SUCCEEDED(hr)) IDirect3DCubeTexture9_Release(cube_texture);
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hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, dds_cube_map, sizeof(dds_cube_map), D3DX_DEFAULT,
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D3DX_DEFAULT, D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT,
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D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &cube_texture);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DCubeTexture9_Release(cube_texture);
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}
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static void test_D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device)
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@ -1481,7 +1481,7 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
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dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
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if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
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{
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hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
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hr = D3DXCreateCubeTexture(device, size, mip_levels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
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tex = buftex;
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}
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else
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