wined3d: Avoid wined3d_resource_get_desc() on a surface in surface_convert_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1561,6 +1561,7 @@ static inline const struct d3dfmt_converter_desc *find_converter(enum wined3d_fo
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static struct wined3d_texture *surface_convert_format(struct wined3d_texture *src_texture,
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unsigned int sub_resource_idx, const struct wined3d_format *dst_format)
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{
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unsigned int texture_level = sub_resource_idx % src_texture->level_count;
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const struct wined3d_format *src_format = src_texture->resource.format;
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struct wined3d_device *device = src_texture->resource.device;
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const struct d3dfmt_converter_desc *conv = NULL;
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@ -1578,11 +1579,16 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
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}
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/* FIXME: Multisampled conversion? */
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wined3d_resource_get_desc(src_texture->sub_resources[sub_resource_idx].resource, &desc);
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desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
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desc.format = dst_format->id;
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desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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desc.multisample_quality = 0;
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desc.usage = 0;
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desc.pool = WINED3D_POOL_SCRATCH;
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desc.width = wined3d_texture_get_level_width(src_texture, texture_level);
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desc.height = wined3d_texture_get_level_height(src_texture, texture_level);
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desc.depth = 1;
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desc.size = 0;
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if (FAILED(wined3d_texture_create(device, &desc, 1,
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WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_DISCARD,
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NULL, NULL, &wined3d_null_parent_ops, &dst_texture)))
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