wined3d: Avoid wined3d_resource_get_desc() on a surface in surface_convert_format().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-04-20 19:29:09 +02:00 committed by Alexandre Julliard
parent 076cb32d53
commit a077c1f669
1 changed files with 7 additions and 1 deletions

View File

@ -1561,6 +1561,7 @@ static inline const struct d3dfmt_converter_desc *find_converter(enum wined3d_fo
static struct wined3d_texture *surface_convert_format(struct wined3d_texture *src_texture, static struct wined3d_texture *surface_convert_format(struct wined3d_texture *src_texture,
unsigned int sub_resource_idx, const struct wined3d_format *dst_format) unsigned int sub_resource_idx, const struct wined3d_format *dst_format)
{ {
unsigned int texture_level = sub_resource_idx % src_texture->level_count;
const struct wined3d_format *src_format = src_texture->resource.format; const struct wined3d_format *src_format = src_texture->resource.format;
struct wined3d_device *device = src_texture->resource.device; struct wined3d_device *device = src_texture->resource.device;
const struct d3dfmt_converter_desc *conv = NULL; const struct d3dfmt_converter_desc *conv = NULL;
@ -1578,11 +1579,16 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
} }
/* FIXME: Multisampled conversion? */ /* FIXME: Multisampled conversion? */
wined3d_resource_get_desc(src_texture->sub_resources[sub_resource_idx].resource, &desc);
desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
desc.format = dst_format->id; desc.format = dst_format->id;
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = 0; desc.usage = 0;
desc.pool = WINED3D_POOL_SCRATCH; desc.pool = WINED3D_POOL_SCRATCH;
desc.width = wined3d_texture_get_level_width(src_texture, texture_level);
desc.height = wined3d_texture_get_level_height(src_texture, texture_level);
desc.depth = 1;
desc.size = 0;
if (FAILED(wined3d_texture_create(device, &desc, 1, if (FAILED(wined3d_texture_create(device, &desc, 1,
WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_DISCARD, WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_DISCARD,
NULL, NULL, &wined3d_null_parent_ops, &dst_texture))) NULL, NULL, &wined3d_null_parent_ops, &dst_texture)))