diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 6ba0fc48c6b..3707d1587f9 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -3674,12 +3674,6 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_ return WINED3D_OK; } -static HRESULT hull_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, - const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops) -{ - return shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_HULL, parent, parent_ops); -} - static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops) @@ -4148,7 +4142,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; - if (FAILED(hr = hull_shader_init(object, device, desc, parent, parent_ops))) + if (FAILED(hr = shader_init(object, device, desc, 0, WINED3D_SHADER_TYPE_HULL, parent, parent_ops))) { WARN("Failed to initialize hull shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object);