wined3d: Use the correct device context ops in wined3d_device_context_issue_query().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-11 01:35:11 -05:00 committed by Alexandre Julliard
parent 44cb53bb37
commit a02a4614bd
1 changed files with 1 additions and 1 deletions

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@ -5387,7 +5387,7 @@ void CDECL wined3d_device_context_issue_query(struct wined3d_device_context *con
{
TRACE("context %p, query %p, flags %#x.\n", context, query, flags);
query->device->cs->c.ops->issue_query(context, query, flags);
context->ops->issue_query(context, query, flags);
}
struct wined3d_rendertarget_view * CDECL wined3d_device_context_get_rendertarget_view(