wined3d: Use the correct device context ops in wined3d_device_context_issue_query().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5387,7 +5387,7 @@ void CDECL wined3d_device_context_issue_query(struct wined3d_device_context *con
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{
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TRACE("context %p, query %p, flags %#x.\n", context, query, flags);
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query->device->cs->c.ops->issue_query(context, query, flags);
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context->ops->issue_query(context, query, flags);
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}
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struct wined3d_rendertarget_view * CDECL wined3d_device_context_get_rendertarget_view(
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