d3d9: Use wined3d_texture_get_sub_resource_parent in d3d9_texture_cube_LockRect().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-23 18:22:02 +01:00 committed by Alexandre Julliard
parent 92f1afc045
commit a020fe383e
1 changed files with 1 additions and 5 deletions

View File

@ -754,7 +754,6 @@ static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
struct d3d9_surface *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
@ -764,13 +763,10 @@ static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
}
wined3d_mutex_unlock();
return hr;