d3dx9: Try to use IDirect3DDevice9_StretchRect() in D3DXLoadSurfaceFromSurface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1925,6 +1925,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface,
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const PALETTEENTRY *src_palette, const RECT *src_rect, DWORD filter, D3DCOLOR color_key)
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{
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IDirect3DSurface9 *surface = src_surface;
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D3DTEXTUREFILTERTYPE d3d_filter;
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IDirect3DDevice9 *device;
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D3DSURFACE_DESC src_desc;
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D3DLOCKED_RECT lock;
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@ -1939,6 +1940,37 @@ HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface,
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if (!dst_surface || !src_surface)
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return D3DERR_INVALIDCALL;
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if (!dst_palette && !src_palette && !color_key)
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{
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switch (filter)
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{
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case D3DX_FILTER_NONE:
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d3d_filter = D3DTEXF_NONE;
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break;
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case D3DX_FILTER_POINT:
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d3d_filter = D3DTEXF_POINT;
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break;
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case D3DX_FILTER_LINEAR:
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d3d_filter = D3DTEXF_LINEAR;
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break;
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default:
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d3d_filter = ~0u;
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break;
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}
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if (d3d_filter != ~0u)
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{
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IDirect3DSurface9_GetDevice(src_surface, &device);
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hr = IDirect3DDevice9_StretchRect(device, src_surface, src_rect, dst_surface, dst_rect, d3d_filter);
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IDirect3DDevice9_Release(device);
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if (SUCCEEDED(hr))
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return D3D_OK;
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}
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}
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IDirect3DSurface9_GetDesc(src_surface, &src_desc);
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if (!src_rect)
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