d3dx9: Simplify init and cleanup in get_constants_desc().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -618,10 +618,6 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
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D3DXHANDLE hc;
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unsigned int i;
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out->inputs = cdesc = NULL;
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out->inputs_param = NULL;
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out->input_count = 0;
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inputs_param = NULL;
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hr = D3DXGetShaderConstantTable(byte_code, &ctab);
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if (FAILED(hr) || !ctab)
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{
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@ -635,8 +631,8 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
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goto err_out;
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}
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cdesc = HeapAlloc(GetProcessHeap(), 0, sizeof(*cdesc) * desc.Constants);
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inputs_param = HeapAlloc(GetProcessHeap(), 0, sizeof(*inputs_param) * desc.Constants);
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out->inputs = cdesc = HeapAlloc(GetProcessHeap(), 0, sizeof(*cdesc) * desc.Constants);
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out->inputs_param = inputs_param = HeapAlloc(GetProcessHeap(), 0, sizeof(*inputs_param) * desc.Constants);
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if (!cdesc || !inputs_param)
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{
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hr = E_OUTOFMEMORY;
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@ -678,16 +674,9 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
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}
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}
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out->input_count = desc.Constants;
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out->inputs = cdesc;
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out->inputs_param = inputs_param;
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hr = init_set_constants(out, ctab);
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ID3DXConstantTable_Release(ctab);
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return hr;
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err_out:
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HeapFree(GetProcessHeap(), 0, cdesc);
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HeapFree(GetProcessHeap(), 0, inputs_param);
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if (ctab)
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ID3DXConstantTable_Release(ctab);
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ID3DXConstantTable_Release(ctab);
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return hr;
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}
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