d2d1: Add a trailing '\n' to a FIXME().

This commit is contained in:
Francois Gouget 2014-09-28 23:51:59 +02:00 committed by Alexandre Julliard
parent d83f2ac0ec
commit 9f97433641
1 changed files with 1 additions and 1 deletions

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@ -123,7 +123,7 @@ static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromBitmap(ID2D1Bitmap *iface,
static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromRenderTarget(ID2D1Bitmap *iface, static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromRenderTarget(ID2D1Bitmap *iface,
const D2D1_POINT_2U *dst_point, ID2D1RenderTarget *render_target, const D2D1_RECT_U *src_rect) const D2D1_POINT_2U *dst_point, ID2D1RenderTarget *render_target, const D2D1_RECT_U *src_rect)
{ {
FIXME("iface %p, dst_point %p, render_target %p, src_rect %p stub!", iface, dst_point, render_target, src_rect); FIXME("iface %p, dst_point %p, render_target %p, src_rect %p stub!\n", iface, dst_point, render_target, src_rect);
return E_NOTIMPL; return E_NOTIMPL;
} }