d2d1: Add a trailing '\n' to a FIXME().
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@ -123,7 +123,7 @@ static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromBitmap(ID2D1Bitmap *iface,
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static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromRenderTarget(ID2D1Bitmap *iface,
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static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromRenderTarget(ID2D1Bitmap *iface,
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const D2D1_POINT_2U *dst_point, ID2D1RenderTarget *render_target, const D2D1_RECT_U *src_rect)
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const D2D1_POINT_2U *dst_point, ID2D1RenderTarget *render_target, const D2D1_RECT_U *src_rect)
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{
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{
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FIXME("iface %p, dst_point %p, render_target %p, src_rect %p stub!", iface, dst_point, render_target, src_rect);
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FIXME("iface %p, dst_point %p, render_target %p, src_rect %p stub!\n", iface, dst_point, render_target, src_rect);
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return E_NOTIMPL;
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return E_NOTIMPL;
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}
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}
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