From 9f8083c6465cccb57db7c887622c87f91af860f6 Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Mon, 18 Jun 2007 00:10:54 +0200 Subject: [PATCH] wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages. --- dlls/wined3d/state.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 54c62e4ffdb..a244d3a9ae9 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1674,9 +1674,9 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D glDisable(GL_TEXTURE_CUBE_MAP_ARB); checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); } - } - if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { - glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); + if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { + glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); + } } /* All done */ return;