From 9f6765f7592635f6a96ba3995d5b3e4abee1dd49 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 11 Apr 2014 07:53:21 +0200 Subject: [PATCH] d3d9/tests: Use a separate device for depth_clamp_test(). --- dlls/d3d9/tests/visual.c | 63 ++++++++++++++++++++++++---------------- 1 file changed, 38 insertions(+), 25 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 61ef052c111..0a1d05f421b 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -12358,55 +12358,72 @@ done: * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't. * - The viewport's MinZ/MaxZ is irrelevant for this. */ -static void depth_clamp_test(IDirect3DDevice9 *device) +static void depth_clamp_test(void) { - const struct tvertex quad1[] = + IDirect3DDevice9 *device; + D3DVIEWPORT9 vp; + IDirect3D9 *d3d; + D3DCOLOR color; + ULONG refcount; + D3DCAPS9 caps; + HWND window; + HRESULT hr; + + static const struct tvertex quad1[] = { { 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f}, {640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f}, { 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f}, {640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f}, }; - const struct tvertex quad2[] = + static const struct tvertex quad2[] = { { 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814}, {640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814}, { 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814}, {640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814}, }; - const struct tvertex quad3[] = + static const struct tvertex quad3[] = { {112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff}, {208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff}, {112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff}, {208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff}, }; - const struct tvertex quad4[] = + static const struct tvertex quad4[] = { { 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff}, {112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff}, { 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff}, {112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff}, }; - const struct vertex quad5[] = + static const struct vertex quad5[] = { { -0.5f, 0.5f, 10.0f, 0xff14f914}, { 0.5f, 0.5f, 10.0f, 0xff14f914}, { -0.5f, -0.5f, 10.0f, 0xff14f914}, { 0.5f, -0.5f, 10.0f, 0xff14f914}, }; - const struct vertex quad6[] = + static const struct vertex quad6[] = { - { -1.0f, 0.5f, 10.0f, 0xfff91414}, - { 1.0f, 0.5f, 10.0f, 0xfff91414}, - { -1.0f, 0.25f, 10.0f, 0xfff91414}, - { 1.0f, 0.25f, 10.0f, 0xfff91414}, + { -1.0f, 0.5f, 10.0f, 0xfff91414}, + { 1.0f, 0.5f, 10.0f, 0xfff91414}, + { -1.0f, 0.25f, 10.0f, 0xfff91414}, + { 1.0f, 0.25f, 10.0f, 0xfff91414}, }; - D3DVIEWPORT9 vp; - D3DCOLOR color; - D3DCAPS9 caps; - HRESULT hr; + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); vp.X = 0; vp.Y = 0; @@ -12415,9 +12432,6 @@ static void depth_clamp_test(IDirect3DDevice9 *device) vp.MinZ = 0.0; vp.MaxZ = 7.5; - hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); - ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetViewport(device, &vp); if(FAILED(hr)) { @@ -12511,10 +12525,11 @@ static void depth_clamp_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); - vp.MinZ = 0.0; - vp.MaxZ = 1.0; - hr = IDirect3DDevice9_SetViewport(device, &vp); - ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); } static void depth_bounds_test(void) @@ -16585,12 +16600,10 @@ START_TEST(visual) } IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL); - /* Now execute the real tests */ - depth_clamp_test(device_ptr); - cleanup_device(device_ptr); device_ptr = NULL; + depth_clamp_test(); stretchrect_test(); lighting_test(); clear_test();