include: Add a few missing d3d9 constants.
Signed-off-by: Joshua Ashton <joshua@froggi.es> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -65,8 +65,10 @@
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#define D3DPRESENT_DONOTWAIT __MSABI_LONG(1)
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#define D3DPRESENT_LINEAR_CONTENT __MSABI_LONG(2)
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#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3)
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#define D3DPRESENT_BACK_BUFFERS_MAX_EX __MSABI_LONG(30)
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#define D3DSGR_NO_CALIBRATION __MSABI_LONG(0x00000000)
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#define D3DSGR_CALIBRATE __MSABI_LONG(0x00000001)
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#define D3DCURSOR_IMMEDIATE_UPDATE __MSABI_LONG(0x00000001)
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#define _FACD3D 0x876
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#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
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@ -481,6 +481,9 @@ typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
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#define D3DSP_DCL_USAGEINDEX_SHIFT 16
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#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
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#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
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#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
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#define D3DSP_TEXTURETYPE_SHIFT 27
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#define D3DSP_TEXTURETYPE_MASK 0x78000000
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