d3d10_1.idl: Added _D3D10_1_CONSTANTS guard.
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@ -19,6 +19,8 @@
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import "oaidl.idl";
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import "ocidl.idl";
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cpp_quote("#ifndef _D3D10_1_CONSTANTS")
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cpp_quote("#define _D3D10_1_CONSTANTS")
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const UINT D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
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const UINT D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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@ -38,6 +40,7 @@ const UINT D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
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const UINT D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
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const UINT D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
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cpp_quote("#endif")
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cpp_quote("#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)")
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cpp_quote("#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)")
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