d3d11: Implement d3d11_device_GetImmediateContext1().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46298 Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3648,9 +3648,15 @@ static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device2 *iface
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return 0;
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}
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static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device2 *iface, ID3D11DeviceContext1 **context)
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static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device2 *iface,
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ID3D11DeviceContext1 **immediate_context)
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{
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FIXME("iface %p, context %p stub!\n", iface, context);
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struct d3d_device *device = impl_from_ID3D11Device2(iface);
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TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
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*immediate_context = &device->immediate_context.ID3D11DeviceContext1_iface;
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ID3D11DeviceContext1_AddRef(*immediate_context);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Device2 *iface, UINT flags,
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@ -6439,12 +6439,7 @@ static void test_device_context_state(void)
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feature_level = ID3D11Device1_GetFeatureLevel(device);
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ID3D11Device1_GetImmediateContext1(device, &context);
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todo_wine ok(!!context, "Failed to get immediate context.\n");
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if (!context)
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{
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ID3D11Device1_Release(device);
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return;
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}
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ok(!!context, "Failed to get immediate context.\n");
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sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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@ -6471,7 +6466,14 @@ static void test_device_context_state(void)
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feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1);
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hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
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&IID_ID3D10Device, NULL, &context_state);
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todo_wine
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ok(SUCCEEDED(hr), "Failed to create device context state, hr %#x.\n", hr);
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if (FAILED(hr))
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{
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ID3D11SamplerState_Release(sampler);
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ID3D11Device1_Release(device);
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return;
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}
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refcount = get_refcount(context_state);
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ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
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