wined3d: Make the debug channels more consistent.
This commit is contained in:
parent
728932f2eb
commit
9e955d3a28
|
@ -24,7 +24,7 @@
|
|||
#include "config.h"
|
||||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
|
||||
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
|
||||
|
||||
static const GLenum cube_targets[6] = {
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "config.h"
|
||||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
|
||||
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
|
||||
|
||||
static void volume_bind_and_dirtify(IWineD3DVolume *iface) {
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "config.h"
|
||||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
|
||||
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
|
||||
|
||||
/* *******************************************
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#include "initguid.h"
|
||||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
|
||||
int num_lock = 0;
|
||||
void (*wine_tsx11_lock_ptr)(void) = NULL;
|
||||
|
|
Loading…
Reference in New Issue