ddraw/tests: Reduce precision in test_filling_convention.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
08c856570a
commit
9e6a307f09
|
@ -14513,8 +14513,10 @@ static void test_filling_convention(void)
|
||||||
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
|
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
|
||||||
|
|
||||||
/* This test data follows the examples in MSDN's
|
/* This test data follows the examples in MSDN's
|
||||||
* "Rasterization Rules (Direct3D 9)" article. */
|
* "Rasterization Rules (Direct3D 9)" article.
|
||||||
static const float eps = 1.0f / 512.0f;
|
*
|
||||||
|
* See the d3d9 test for a comment about the eps value. */
|
||||||
|
static const float eps = 1.0f / 64.0f;
|
||||||
D3DLVERTEX center_tris[] =
|
D3DLVERTEX center_tris[] =
|
||||||
{
|
{
|
||||||
/* left */
|
/* left */
|
||||||
|
|
|
@ -15443,8 +15443,10 @@ static void test_filling_convention(void)
|
||||||
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
|
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
|
||||||
|
|
||||||
/* This test data follows the examples in MSDN's
|
/* This test data follows the examples in MSDN's
|
||||||
* "Rasterization Rules (Direct3D 9)" article. */
|
* "Rasterization Rules (Direct3D 9)" article.
|
||||||
static const float eps = 1.0f / 512.0f;
|
*
|
||||||
|
* See the d3d9 test for a comment about the eps value. */
|
||||||
|
static const float eps = 1.0f / 64.0f;
|
||||||
D3DLVERTEX center_tris[] =
|
D3DLVERTEX center_tris[] =
|
||||||
{
|
{
|
||||||
/* left */
|
/* left */
|
||||||
|
|
|
@ -18493,8 +18493,10 @@ static void test_filling_convention(void)
|
||||||
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
|
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
|
||||||
|
|
||||||
/* This test data follows the examples in MSDN's
|
/* This test data follows the examples in MSDN's
|
||||||
* "Rasterization Rules (Direct3D 9)" article. */
|
* "Rasterization Rules (Direct3D 9)" article.
|
||||||
static const float eps = 1.0f / 512.0f;
|
*
|
||||||
|
* See the d3d9 test for a comment about the eps value. */
|
||||||
|
static const float eps = 1.0f / 64.0f;
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
struct vec3 position;
|
struct vec3 position;
|
||||||
|
|
|
@ -18745,8 +18745,10 @@ static void test_filling_convention(void)
|
||||||
D3DVIEWPORT7 vp = { 0, 0, vp_size, vp_size, 0.0, 1.0 };
|
D3DVIEWPORT7 vp = { 0, 0, vp_size, vp_size, 0.0, 1.0 };
|
||||||
|
|
||||||
/* This test data follows the examples in MSDN's
|
/* This test data follows the examples in MSDN's
|
||||||
* "Rasterization Rules (Direct3D 9)" article. */
|
* "Rasterization Rules (Direct3D 9)" article.
|
||||||
static const float eps = 1.0f / 512.0f;
|
*
|
||||||
|
* See the d3d9 test for a comment about the eps value. */
|
||||||
|
static const float eps = 1.0f / 64.0f;
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
struct vec3 position;
|
struct vec3 position;
|
||||||
|
|
Loading…
Reference in New Issue