diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec index 121df17b740..94e24247dd3 100644 --- a/dlls/d3d10/d3d10.spec +++ b/dlls/d3d10/d3d10.spec @@ -13,7 +13,7 @@ @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob @ stdcall D3D10GetPixelShaderProfile(ptr) -@ stub D3D10GetShaderDebugInfo +@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo @ stub D3D10GetVersion @ stdcall D3D10GetVertexShaderProfile(ptr) @ stub D3D10PreprocessShader diff --git a/include/d3d10shader.h b/include/d3d10shader.h index cf61f9da64f..316f3cae718 100644 --- a/include/d3d10shader.h +++ b/include/d3d10shader.h @@ -293,5 +293,6 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); +HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob); #endif /* __WINE_D3D10SHADER_H */