diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 13fb707f124..583258a620f 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -187,7 +187,7 @@ struct d3d8_swapchain }; HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device, - D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN; + struct wined3d_swapchain_desc *desc) DECLSPEC_HIDDEN; struct d3d8_surface { diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index d5fd32a8872..6e470411792 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -504,6 +504,7 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); + struct wined3d_swapchain_desc desc; struct d3d8_swapchain *object; HRESULT hr; @@ -517,7 +518,38 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if return E_OUTOFMEMORY; } - hr = swapchain_init(object, device, present_parameters); + desc.backbuffer_width = present_parameters->BackBufferWidth; + desc.backbuffer_height = present_parameters->BackBufferHeight; + desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); + desc.backbuffer_count = max(1, present_parameters->BackBufferCount); + desc.multisample_type = present_parameters->MultiSampleType; + desc.multisample_quality = 0; /* d3d9 only */ + desc.swap_effect = present_parameters->SwapEffect; + desc.device_window = present_parameters->hDeviceWindow; + desc.windowed = present_parameters->Windowed; + desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; + desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); + desc.flags = present_parameters->Flags; + desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz; + desc.swap_interval = present_parameters->FullScreen_PresentationInterval; + desc.auto_restore_display_mode = TRUE; + + hr = swapchain_init(object, device, &desc); + + present_parameters->BackBufferWidth = desc.backbuffer_width; + present_parameters->BackBufferHeight = desc.backbuffer_height; + present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format); + present_parameters->BackBufferCount = desc.backbuffer_count; + present_parameters->MultiSampleType = desc.multisample_type; + present_parameters->SwapEffect = desc.swap_effect; + present_parameters->hDeviceWindow = desc.device_window; + present_parameters->Windowed = desc.windowed; + present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil; + present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format); + present_parameters->Flags = desc.flags; + present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate; + present_parameters->FullScreen_PresentationInterval = desc.swap_interval; + if (FAILED(hr)) { WARN("Failed to initialize swapchain, hr %#x.\n", hr); diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c index 44719d5769f..02c7fff0892 100644 --- a/dlls/d3d8/swapchain.c +++ b/dlls/d3d8/swapchain.c @@ -150,50 +150,19 @@ static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops = }; HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device, - D3DPRESENT_PARAMETERS *present_parameters) + struct wined3d_swapchain_desc *desc) { - struct wined3d_swapchain_desc desc; HRESULT hr; swapchain->refcount = 1; swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl; - desc.backbuffer_width = present_parameters->BackBufferWidth; - desc.backbuffer_height = present_parameters->BackBufferHeight; - desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); - desc.backbuffer_count = max(1, present_parameters->BackBufferCount); - desc.multisample_type = present_parameters->MultiSampleType; - desc.multisample_quality = 0; /* d3d9 only */ - desc.swap_effect = present_parameters->SwapEffect; - desc.device_window = present_parameters->hDeviceWindow; - desc.windowed = present_parameters->Windowed; - desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; - desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); - desc.flags = present_parameters->Flags; - desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz; - desc.swap_interval = present_parameters->FullScreen_PresentationInterval; - desc.auto_restore_display_mode = TRUE; - wined3d_mutex_lock(); - hr = wined3d_swapchain_create(device->wined3d_device, &desc, + hr = wined3d_swapchain_create(device->wined3d_device, desc, WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain); wined3d_mutex_unlock(); - present_parameters->BackBufferWidth = desc.backbuffer_width; - present_parameters->BackBufferHeight = desc.backbuffer_height; - present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format); - present_parameters->BackBufferCount = desc.backbuffer_count; - present_parameters->MultiSampleType = desc.multisample_type; - present_parameters->SwapEffect = desc.swap_effect; - present_parameters->hDeviceWindow = desc.device_window; - present_parameters->Windowed = desc.windowed; - present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil; - present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format); - present_parameters->Flags = desc.flags; - present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate; - present_parameters->FullScreen_PresentationInterval = desc.swap_interval; - if (FAILED(hr)) { WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);