wined3d: Store the last active thread.
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@ -840,6 +840,7 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
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if(This->lastActiveRenderTarget != target || tid != This->lastThread) {
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context = FindContext(This, target, tid);
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This->lastActiveRenderTarget = target;
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This->lastThread = tid;
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} else {
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/* Stick to the old context */
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context = This->activeContext;
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